Level Up the Library: Why Gateshead’s Community Shelves Could Host the Borough’s Best Esports Nights
Photo: Solomon203, CC BY-SA 4.0, via Wikimedia Commons
Here is a small provocation for a cold November: Gateshead does not need a giant esports arena to give young people a great competitive gaming night. It already has the buildings. It has libraries, community centres, staff who know how to run safe spaces, and a generation of players who can set up a console faster than most adults can find the HDMI cable. What it lacks is a deliberate, low-cost pilot that treats local libraries as community esports venues rather than quiet rooms with computers.
That is not an argument for turning Gateshead Central Library into a laser-tag arena. It is an argument for using the spaces we already pay for, in the hours when they are underused, to host inclusive, safeguarded, youth-focused esports nights. Done properly, this could be one of the borough’s smartest youth offers in 2026.
The case is practical, not futuristic
Most esports pitches start with hardware. This one starts with trust. Libraries and community centres are already trusted by parents, schools and young people. They have safeguarding policies, accessible entrances, and staff who know how to handle a room. They are on bus routes. They are free to enter. They do not smell of stale lager. For a 13-year-old who wants to play Rocket League with people their own age, that matters more than a 240Hz monitor.
The hardware argument is also stronger than it looks. You do not need a row of £2,000 PCs to run a good night. A handful of consoles, a few controllers, a projector, and library PCs that can handle lightweight indie games will get a pilot off the ground. Local gaming groups and colleges may lend equipment. Retailers may donate end-of-line stock. The point is not to replicate a professional tournament; it is to create a reliable, low-pressure space where young people can play, spectate, make friends and learn how to be a good teammate.
What a pilot could look like
Start small and specific. A six-week Friday-night pilot at one library and one community centre is realistic for 2026. Ages 11 to 17, split into two bands so younger players are not overwhelmed. Sessions run from 5pm to 8pm, with a 30-minute setup and a 30-minute pack-down. Capacity of 20 to 30 young people per site. Registration in advance, parental consent for under-16s, and a signed code of conduct.
The format should be mixed. A 2v2 Rocket League ladder. A Mario Kart 8 Deluxe free-for-all with rotating seats. A Minecraft build challenge on a private server. A board game and retro corner for anyone who wants to be in the room without being on a screen. A spectator bench with a big screen so the night feels like an event, not a row of silent heads. Keep sessions short, keep teams rotating, and build in breaks. Nobody should be stuck at a screen for three hours because they are too polite to move.
Safeguarding is the whole game
This is where any pilot lives or dies. Libraries are public buildings, so the session needs a clear boundary between the gaming area and the rest of the library. Staff and volunteers should be visible, not lurking. Volunteers should be DBS-checked and trained in the venue’s safeguarding policy. No private messaging between adults and young people. No open chat in online games. No loot boxes, microtransactions or gambling-style mechanics. Age ratings should be checked before a title goes on the schedule. Photography and filming need explicit consent, and there should be a quiet room or a timeout space for anyone who needs to step away.
The code of conduct should be short enough to read and specific enough to enforce. No trash talk that crosses into harassment. No excluding players by skill. No comments about someone’s gender, race, disability or sexuality. If a young person behaves badly, the response should be restorative where possible and firm where necessary. Libraries already do this work. Esports should not be a loophole.
Accessibility is not an add-on
An inclusive esports night is not just a night with a ramp. It is a night where the controller can be adjusted, the screen can be seen, the sound can be managed, and the pace can be changed. Libraries have a head start here because they already think about access. Add an Xbox Adaptive Controller if you can. Use controllers with remappable buttons. Provide captions where possible. Keep lighting low but not dark, and avoid strobing visuals. Offer a quiet zone with headphones and a timer. Let players choose whether to compete, spectate, commentate or just hang out.
Accessibility also means economic access. Free entry is not enough if the session only happens at 7pm on a Friday when buses are awkward. Rotate the night. Offer a Saturday afternoon session. Keep equipment at the venue so nobody has to bring an expensive console. And do not make a £70 controller the price of belonging.
Partnerships make it cheap and credible
Gateshead does not need to invent this from scratch. The council’s library service can provide space and safeguarding infrastructure. Local gaming groups can provide volunteers and game knowledge. Colleges and universities can provide student mentors and equipment loans. British Esports and similar bodies have guidance on school and community competition. Local retailers can donate prizes that are not cash. Youth services can refer young people who would benefit most. A small grant from a community fund could cover controllers, headsets, snacks and volunteer training.
The key is to avoid an expensive one-off event that looks good in a photo and then disappears. A pilot should be designed to become a regular fixture, with a simple budget and a named lead at each venue. If it cannot survive without a single heroic volunteer, it is not a programme; it is a favour.
The counterarguments are real
Not every library has the space. Not every staff team has the capacity. Some venues will have noise issues, parking problems or a busy after-school programme. Some young people will not want to play in a library, and that is fine. This is not a replacement for existing youth clubs, sports clubs or gaming cafés. It is another door into community life, and doors are useful even if not everyone walks through them.
There is also a legitimate concern about screen time. The answer is not to pretend gaming is always healthy. The answer is to design a session with breaks, movement, social interaction and a clear end time. A good esports night should send young people home tired but not wired, and it should give parents a reason to trust the venue. Libraries are good at that kind of trust-building.
What success would look like
Measure more than attendance. Count the number of young people who come back for a second week. Count the number of volunteers trained. Ask parents and carers what they noticed. Ask players what they would change. Track whether the session is reaching young people who do not already attend clubs. And keep the feedback loop short: if something is not working, change it in the next session, not the next financial year.
Gateshead’s next great esports arena probably will not be an arena at all. It will be a library with a projector, a sign-in sheet, a stack of controllers and a staff team who know that a quiet room can also be a loud one when the right people are in it. That is not a downgrade. It is a grassroots win waiting to be plugged in.