The Function Room Is Already There: Why Gateshead Gamers Should Look at Working Men's Clubs
Walk into the right working men's club in Gateshead on a quiet Tuesday and you'll find the carpet is patterned, the trophies are polished, and there is a function room upstairs doing nothing until someone books a christening. That room is a gaming venue waiting to happen. It has chairs, tables, a bar, toilets, heating and a committee that would quite like the place to be used. The catch is that clubs do not advertise themselves as hobby spaces. You have to ask.
This is not a call to colonise the local. It is a practical look at why working men's clubs deserve a place on Gateshead's gaming map, and how to test the idea without annoying the people who keep the lights on.
The room that already exists
Gateshead has a long history of club life. Many working men's clubs grew out of industrial workplaces and mutual aid, and plenty are affiliated to the Club and Institute Union. They were built for members, not for outsiders, and that is exactly why they can work. A function room that sits empty on a Monday is cheap overhead. A bar that sells a few extra cups of tea and pints on a Wednesday is welcome trade. A club that gets younger faces through the door is less likely to close.
For gamers, the appeal is simple. You do not need a dedicated hobby shop to run a board game night. You need a room with a door, tables that do not wobble, and a venue that will let you come back. Clubs have all three, usually within walking distance of a bus stop.
The first step is not a big event. It is a conversation.
What it actually costs
Costs vary by club and by room, so treat any figure as a starting point, not a quote. Membership is often in the £5 to £15 a year range, with guests signed in for free or a small fee. Room hire for a back room might land between £20 and £60 for an evening, sometimes reduced if your group spends at the bar. Some clubs will ask for a deposit. Some will ask you to join as a member before booking. Some will say no outright, and that is fine.
Ask three questions early: what is the room hire, what is the membership arrangement for guests, and does the club want a minimum bar spend. Get the answers in writing, even if it is just a confirmatory email. It saves awkwardness later.
How to approach a committee without spooking it
Do not turn up with a crate of miniatures and a PowerPoint. Send a short email to the secretary or ask at the bar for the best way to contact the committee. Offer to come to a committee meeting for five minutes. Bring a one-page plan: who you are, how many people you expect, what time you want, what you need from the room, and what you will do about cleaning and noise.
Be specific about the first night. Two tables, one simple game, one retro console, a named host, a finish time. Say you will bring your own games and wipes. Say you will leave the room as you found it. Mention insurance and safeguarding before they ask. The club's public liability may cover you, but confirm it. If under-18s are coming, have a clear policy and a named responsible adult.
Committees are risk-averse because they have to be. Make the risk small and the upside obvious.
The accessibility question
Many club buildings are old. That means steps at the entrance, narrow corridors, toilets upstairs, and function rooms that were not designed with wheelchairs in mind. Do not assume. Ask for a photo of the route from the pavement to the table. Visit in person. Check the toilets, the lighting and the noise from the main bar.
Accessibility is not just ramps. It is bus routes, parking, a quiet corner for anyone who needs one, and clear information before people travel. If the venue fails the test, say so kindly and look at another club. A gaming night that excludes people at the door is not a community night.
Mixing generations, not segregating them
One of the best things about a club is that it is not a youth club. Older members may be curious, sceptical or both. Invite them in. Put a cribbage board or a simple roll-and-write on a table near the bar. Let a retro console sit next to a dominoes school. Keep alcohol optional and make sure the tea urn is on. Families and younger players need clear times and house rules. Regulars need to know the room is still theirs on other nights.
The aim is not to split the club into gamers and non-gamers. It is to add another reason for people to use the same building.
Your first trial night checklist
- Visit on a quiet night and ask for the secretary's contact details.
- Write a one-page proposal with dates, times, expected numbers and a named host.
- Confirm membership, guest sign-in, room hire and any bar spend expectation by email.
- Check step-free access, toilets, lighting, noise and transport links in person.
- Agree a capacity and stick to it.
- Confirm tables, chairs and power sockets. Bring extension leads and tape.
- Sort insurance and safeguarding in writing before the first session.
- Plan a simple night: two board game tables, one demo game, one retro console.
- Bring a pack-down crew and leave the room cleaner than you found it.
- Agree a review date with the committee after the trial.
Gateshead's gaming scene is already built on borrowed rooms, shared tables and people willing to ask. Working men's clubs are not a silver bullet, and not every committee will say yes. But the function room is already there. If we want more places to play, we should be brave enough to knock on the door.